
Designing traits that feel balanced
Balance is how a collection looks as a whole, not just rarity math. Keep traits readable, avoid clashes, and test the grid before you launch.
7 articles

Balance is how a collection looks as a whole, not just rarity math. Keep traits readable, avoid clashes, and test the grid before you launch.

How to design a hand-drawn character that's easy to redraw, full of expression and ready to split into layers for a KURV collection, using Max Cat's seven-layer build as a reference point.

Generative doesn't mean machine-made. How hand-drawn layers, finished one-by-one art and generative builds differ, what each asks of a creator, and how to choose a way in on KURV.

Max Cat is a hand-drawn cat collection, Charvel's first on KURV, and KURV's mascot. What he's made of, how his seven layers work, and where to find him.

Clean, consistent files make a KURV collection build smoothly. How to set up layer folders and finished-art folders, sizes, transparency and naming, with a checklist.

Pixel art places every square on purpose. Why it suits layered collections, how to export traits for KURV, and the scaling mistakes that blur them.

How a generative collection is built from layers and traits, how rarity weights work, and how to set it all up on KURV, with Max Cat as the example.