
Designing traits that feel balanced
Balance is how a collection looks as a whole, not just rarity math. Keep traits readable, avoid clashes, and test the grid before you launch.
2 articles

Balance is how a collection looks as a whole, not just rarity math. Keep traits readable, avoid clashes, and test the grid before you launch.

How a generative collection is built from layers and traits, how rarity weights work, and how to set it all up on KURV, with Max Cat as the example.