Launching4 min read

Planning your collection before you draw

Settings on KURV are fixed once you sign, so plan first. A one-page plan covering idea, supply, coin, price, mint share, royalty and phases, with a worked example.

KURV teamAlso in Español, Português (Brasil)

A one-page plan: a paper sheet with seven coloured blocks and lines, a green check at the end, a pencil across its foot and sticky notes on the floor.
On this page11 sections

On KURV, a collection’s supply, coin, mint share and royalty are fixed for the life of the collection, and prices can’t change once it launches. That’s good for collectors, who know the rules won’t shift under them. For creators, it means the planning happens before you sign, not after. Here’s a simple way to do it.

Write a one-page plan

Before drawing a single trait, answer these on one page:

  1. The idea. One sentence: what is this collection, and who is it for?
  2. The way in. Layers (generative), finished art (an art folder plus metadata.json), or bringing a collection already on Base.
  3. Supply. How many pieces.
  4. Coin. USDC by default, or another coin on Base (on Solana: SOL, or another Solana coin).
  5. Sale method. Fixed price, mystery mint, or rising price.
  6. Phases. How many, each with its own price, per-wallet limit and optional allowlist.
  7. Mint share. How much of each mint goes to you versus the collection’s Vault.
  8. Royalty. Between 5 and 10% of each resale.

Choosing a supply

Supply is the setting people regret most. Think about:

  • How many people realistically want one. Count the people who actually follow your work, not the number you hope for.
  • How much art you can make. For generative work, more pieces need more traits to stay varied. For finished art, every piece is drawn.
  • How it’ll look half-minted. A small collection that mints out reads better than a large one that stalls.

Choosing a price and sale method

  • Fixed price is the easiest to explain.
  • Mystery mint works when the surprise is part of the fun.
  • Rising price gives people who show up early a lower price.

Free mint or paid? Choosing a price covers the trade-offs. Remember you can’t change prices once the collection launches.

Mint share and royalty, together

Your mint share decides how much of each mint goes to you and how much builds the Vault. A bigger share pays you more at launch; a smaller one gives holders a stronger Vault to sell back to. Royalty is paid on resales and split 50% to you, 25% to the Vault and 25% to KURV. How creators earn on KURV goes deeper.

A worked example

Ana draws characters for a small, loyal following. Her plan:

  • Idea: “Sleepy frogs in tiny hats, for people who like cozy art.”
  • Way in: layers, six of them.
  • Supply: small, sized to the people who comment on her posts, not to her total followers.
  • Coin: USDC, so prices are easy to read.
  • Sale method: fixed price.
  • Phases: an allowlist phase for her regular commenters, then a public phase.
  • Mint share: moderate, leaving a real part of each mint for the Vault.
  • Royalty: in the middle of the 5 to 10% range.

She shows the plan to two friends before drawing. One asks, “Why so many layers if the supply is small?” She cuts it to five.

Test before you sign

KURV’s Studio runs in the browser for free. Build the collection, look through the pieces, and if you’re a tester you can preview your own collection on testnet. Fix problems now, when it’s still cheap to.

Planning, step by step

  1. Write the one-sentence idea.
  2. Fill in the eight items.
  3. Show the plan to someone who’ll be honest.
  4. Make the art, or a rough version of it.
  5. Build it in Studio and review every piece.
  6. Re-read the plan, especially the fixed settings.
  7. Only then, open the seven-step wizard and sign.

Planning the launch, not just the art

Your plan should also cover the days around the launch:

  • Who hears about it first. Your regulars, maybe through an allowlist phase.
  • Where you’ll post. One clear link to the collection page on testnet.kurv.fun.
  • What you’ll say. The idea, the supply, the price and the date you open it, posted once you know them.
  • What happens after. Will you keep drawing? Share sketches? Answer questions?

A collection that’s planned only up to the sign button often goes quiet the day after.

Common mistakes

  • Picking supply first and the idea second.
  • Treating fixed settings as editable. They’re fixed once you sign.
  • Setting the creator share to the maximum without thinking about what it leaves the Vault.
  • Skipping phases when you have early supporters.
  • Not reviewing every piece before publishing.

FAQ

Do I need an invite code? Yes. On testnet today, minting, trading and launching all wait on an invite code. Apply at kurv.fun/apply. Browsing does not need one.

Can I change the price later? No. Prices can’t change once a collection launches.

Can I add pieces after launch? Supply is fixed for the life of the collection.

Does Studio cost anything? No, it runs in the browser for free.

Where to go next

Keep reading